Port type

Static Recompilations on Android

Static recompilation, sometimes called AOT for ahead-of-time, is a newer way to bring console games to Android. A tool reads the game's original machine code and translates all of it into native code before you ever hit play.

Here's an easy way to picture it. An emulator is like a live interpreter, translating every sentence as it's spoken. A recompilation translates the whole book once, so your phone can read it directly. That usually means a lot less work for your device while you play.

But it's still early days. Many of these projects are in alpha, so check each game's status badge first. And you'll need files from your own copy of the game.

Ports
42
Verified playable
55%
Need your own game files
100%
Controller support
98%
Turnip recommended
15
Updated (30d)
17

Technical Comparison Matrix

(42 ports)
Technical comparison matrix for Static Recompilations on Android. Column headers sort the table.
Forza Horizon Pinyon Shift Static Recomp Verified Playable Retail Files
Snapdragon 8 Gen 2 / 8 Elite+ Turnip
Touch Pad Gyro
v0.6.1
Mario Kart Wii DriftDroid Static Recomp Verified Playable Retail Files
Snapdragon 865 or newer / Dimensity 1100+
Touch Pad Gyro
v1.3.0
Need for Speed: Most Wanted (2005) nfsmw-android Static Recomp Verified Playable PC Files
Snapdragon 680 / Helio G99 or newer
Touch Pad Gyro
v0.6.0
Need for Speed: Underground 2 nfsu2-recompiled / Android Evolved Static Recomp Verified Playable PC Files
Snapdragon 778G / 865 or newer Turnip
Touch Pad
v0.14.10
Skate 3 Skate3-Port ARM64 Static Recomp Verified Playable Retail Files
Snapdragon 8 Gen 2 / 8s Gen 3+ Turnip
Touch Pad
v1.3.4-rc1
Skies of Arcadia Legends: Recompiled SkiesOfArcadiaLegends-Recomp Static Recomp Verified Playable Retail Files
Snapdragon 865+ / Dimensity 1200+ Turnip
Touch Pad
perftest1
The Legend of Zelda: The Wind Waker HD ZeldaWWHDRecomp Android Static Recomp Verified Playable Retail Files
Snapdragon 870 / 8 Gen 1 / 8 Gen 2 or newer Turnip
Touch Pad Gyro
v0.9.6
Call of Duty: Modern Warfare 2 mw2-android (OpenPort-Labs) Static Recomp Active Alpha Retail Files
Snapdragon 870 / 8 Gen 1+ with Vulkan 1.0+ Turnip
Touch Pad Gyro
v0.0.2-alpha
Grand Theft Auto IV: Liberty Recompiled LibertyRecompAndroid Static Recomp Active Alpha Retail Files
Snapdragon 8 Gen 2 / 8 Elite / 7s Gen 2+ Turnip
Touch Pad
v0.5.9.3
Ace Combat 3: Electrosphere PSXRecomp Android Static Recomp Verified Playable Retail Files
Snapdragon 665 or newer
Touch Pad Gyro
v0.3.4
Banjo-Kazooie Banjo: Recompiled for Android Static Recomp Verified Playable Retail Files
Snapdragon 865 or newer
Touch Pad
—
Banjo-Tooie Tooie Recompiled Static Recomp Verified Playable Retail Files
Snapdragon 8 Gen 2 or newer
Touch Pad
—
Black Black for Android Static Recomp Verified Playable Retail Files
Snapdragon 865 or newer
Touch Pad Gyro M+KB
—
Buffy the Vampire Slayer: Chaos Bleeds Chaos Bleeds PC & Android Port Static Recomp Verified Playable Retail Files
Snapdragon 865 or newer
Touch Pad
—
Doraemon N64 Series Dora64 & Dora64-3 Static Recomp Verified Playable Retail Files
Snapdragon 665 or newer
Touch Pad
v1.0.4
Dragon Ball: Raging Blast 2 RB2 Recomp Android Static Recomp Verified Playable Retail Files
Snapdragon 8 Gen 2 / 8 Elite Turnip
Touch Pad
—
Final Fantasy Tactics Advance FFTARecomp Static Recomp Verified Playable Retail Files
Any 64-bit ARM / Quad-Core 1.5GHz+
Touch Pad
v3.0
Fire Emblem: The Sacred Stones SacredStonesRecomp Static Recomp Verified Playable Retail Files
Any 64-bit ARM processor
Touch Pad
—
Golden Sun gsrandroid / GSRecomp Android Static Recomp Verified Playable Retail Files
Snapdragon 450 or newer
Touch Pad
0.4.1
New Super Mario Bros. Wii NSMB Wii Multiplayer Recompilation Static Recomp Verified Playable Retail Files
Snapdragon 6 Gen 1 or newer
Touch Pad Gyro
—
Pilotwings 64 Birdman64 Static Recomp Verified Playable Retail Files
Snapdragon 660 or newer
Touch Pad Gyro
v1.5.2-pre1
Tetris Attack Dino Block Stacker Static Recomp Verified Playable Retail Files
Any 64-bit ARM processor
Touch Pad
—
Tony Hawk's Project 8 Project8Recomp Android Static Recomp Verified Playable Retail Files
Snapdragon 870 or newer Turnip
Pad
v0.3.0
WWE SmackDown vs. Raw 2011 SvR2011 PC & Android Port Static Recomp Verified Playable Retail Files
Snapdragon 8 Gen 1 or newer Turnip
Touch Pad
—
Zombies Ate My Neighbors Undead Neighbor Eaters Droid Static Recomp Verified Playable Retail Files
Any modern ARM / Quad-Core 1.4GHz+
Touch Pad
DROID
Blinx 2: Masters of Time & Space blinx2-recomp Static Recomp Active Alpha Retail Files
Snapdragon 778G / 865+
Touch Pad
v2026.10.3
Blue Dragon BlueDroid Static Recomp Active Alpha Retail Files
Snapdragon 8 Gen 2 or newer Turnip
Touch Pad
—
Call of Duty CallofRecomp Static Recomp Active Alpha PC Files
Snapdragon 665 / Helio G85 or higher
Touch
—
Dynasty Warriors 5 DW5-Android Static Recomp Active Alpha Retail Files
Snapdragon 865 or newer
Touch Pad M+KB
—
Forza Horizon 2 fh2-recompiled Static Recomp Active Alpha Retail Files
Snapdragon 8 Gen 2 / 8 Elite+ Turnip
Touch Pad
v0.4.1
LEGO Marvel Super Heroes LMS_Android Static Recomp Active Alpha PC Files
Snapdragon 665 or newer
Touch Pad
—
Luigi's Mansion Luigi's Mansion Recomp Android Static Recomp Active Alpha Retail Files
Snapdragon 8 Gen 2 or newer
Touch Pad
—
Monster Hunter Tri OceanTriRecomp Android Static Recomp Active Alpha Retail Files
Snapdragon 865 or newer
Touch Pad
—
Mortal Kombat: Shaolin Monks ShaolinMonks-Android Static Recomp Active Alpha Retail Files
Snapdragon 7+ Gen 3 or newer
Touch Pad M+KB
—
Need for Speed: Carbon NFS-CARBON-360-ANDROID-RECOMP Static Recomp Active Alpha Retail Files
Snapdragon 8 Gen 2 / 8 Elite+ Turnip
Touch Pad
v0.3.3
Need for Speed: Underground nfsu1-android Static Recomp Active Alpha Retail Files
Snapdragon 778G / 865 or newer Turnip
Touch Pad
v1.0.3
Prince of Persia: The Sands of Time reSOT Static Recomp Active Alpha Retail Files
Snapdragon 865 or newer
Touch Pad
—
Prototype proto-re Static Recomp Active Alpha PC Files
Snapdragon 8 Gen 2 or newer
Touch Pad
—
Rayman Legends Legends Recomp Static Recomp Active Alpha Retail Files
Snapdragon 845 or newer
Touch Pad
—
Sonic Unleashed UnleashedRecomp-Android Static Recomp Active Alpha Retail Files
Snapdragon 8 Gen 2 / 8 Gen 3 Turnip
Touch Pad
v0.6.1
StarCraft 64 StarCraft64-recomp Static Recomp Active Alpha Retail Files
Any 64-bit ARM processor
Touch Pad M+KB
—
The Elder Scrolls V: Skyrim Skyrim_Android (2011 PC) Static Recomp Active Alpha PC Files
Snapdragon 8 Gen 2 or newer
Touch Pad
—

All static recompilations (42)

Playable Xbox 360 • 2012

Forza Horizon

Pinyon Shift

Xbox 360 static recompilation of Playground Games' open-world Colorado festival racer by arcanite24. Release v0.6.0 integrates an Android build pipeline on Windows, Linux, and macOS launchers, built-in AMD FSR 2 and FSR 3 temporal upscaling on Android, an Ultra Low 30 FPS preset, texture size caps, DLC and Title Update v4 support, Wi-Fi mod syncing, and UDP telemetry.

Updated Static Recomp Retail Assets Required Turnip Rec.
Playable Nintendo Wii • 2008

Mario Kart Wii

DriftDroid

Native ARM64 Android port of Mario Kart Wii and the Retro Rewind community mod pack built via WiiCompiled static recompilation by dorPXP. Bypasses emulation to run tracks and multiplayer natively on Android hardware with touch controls, Bluetooth controller support, and online multiplayer.

Updated Static Recomp Retail Assets Required
Playable PC • 2005

Need for Speed: Most Wanted (2005)

nfsmw-android

Native ARM64 static recompilation of EA Black Box's 2005 street racing and police pursuit classic by codepdbh (with six-region APK support by victorgbd). Runs smoothly across Snapdragon, Exynos, Dimensity, and Unisoc chipsets with customizable graphics presets, widescreen rendering, touch overlays, and external controller support.

Updated Static Recomp PC Files Required
Playable PC • 2004

Need for Speed: Underground 2

nfsu2-recompiled / Android Evolved

Full static binary recompilation of the x86-32 PC executable (SPEED2.EXE) into clean, portable C compiled natively for ARM64 Android by codepdbh using pcrecomp. Features a native Vulkan/DXVK rendering pipeline, selectable resolution and FPS caps, multi-language support, physical gamepad bindings, and customizable touch controls.

Updated Static Recomp PC Files Required Turnip Rec.
Playable Xbox 360 • 2010

Skate 3

Skate3-Port ARM64

Native ARM64 Android port of EA Black Box's skateboarding sandbox built via Xbox 360 static recompilation. Delivers sustained 60 FPS gameplay on Snapdragon 8 Gen 2 phones and handhelds without thermal throttling, complete with physical controller support and touch overlays.

Static Recomp Retail Assets Required Turnip Rec.
Playable GameCube • 2002

Skies of Arcadia Legends: Recompiled

SkiesOfArcadiaLegends-Recomp

Ahead-of-time PowerPC-to-C static recompilation of the GameCube RPG classic by ogdanimal. Runs at full 60 FPS on Snapdragon 865+ handhelds (Retroid Pocket 5) with selectable Vulkan and OpenGL ES renderers, custom Adreno Turnip driver loading, 16:9 widescreen with edge-aligned HUD, up to 4x battle speed toggles, EXP/gold multipliers, 5 save states with zip backup, and optional Dreamcast soundtrack streaming from user-supplied CHD disc images.

Updated Static Recomp Retail Assets Required Turnip Rec.
Playable Wii U • 2013

The Legend of Zelda: The Wind Waker HD

ZeldaWWHDRecomp Android

Native port running via static binary recompilation of the Wii U version directly on ARM64 Android hardware. Features native widescreen geometry, corrected dynamic shadows, 40 FPS frame cap for 120 Hz displays, and touch layouts.

Updated Static Recomp Retail Assets Required Turnip Rec.
Active Alpha Xbox 360 • 2009

Call of Duty: Modern Warfare 2

mw2-android (OpenPort-Labs)

OpenPort-Labs project executing the 2009 MW2 campaign natively on ARM64 hardware via static binary recompilation. Features automatic Qualcomm Adreno detection, software BC texture decoding, mobile tile-based render optimizations, custom Turnip flags (MW2_FORCE_BC_HW=1), Vulkan 1.0 support, ARM64 CPU core affinity scheduling, and virtual filesystem mod overlays.

Updated Static Recomp Retail Assets Required Turnip Rec.
Active Alpha Xbox 360 • 2008

Grand Theft Auto IV: Liberty Recompiled

LibertyRecompAndroid

Static recompilation translating the Xbox 360 executable into native machine code. Runs Liberty City natively on modern processors with custom Adreno Turnip driver loading, customizable resolution scaling, and touch gamepad overlays.

Updated Static Recomp Retail Assets Required Turnip Rec.
Playable PlayStation • 1999

Ace Combat 3: Electrosphere

PSXRecomp Android

Static recompilation of Namco's futuristic arcade flight combat title built using the PSXRecomp toolchain. Translates PlayStation MIPS code into native C/C++ for Android and PC, offering enhanced internal resolution, widescreen geometry, touch overlays, and Bluetooth controller support.

Static Recomp Retail Assets Required
Playable Nintendo 64 • 1998

Banjo-Kazooie

Banjo: Recompiled for Android

Android port of Banjo: Recompiled with the full desktop feature set: high frame rates, widescreen, faithful audio, note saving and mod support. Adds controller auto-detection and dual-screen support for foldables and dual-screen handhelds.

Static Recomp Retail Assets Required
Playable Nintendo 64 • 2000

Banjo-Tooie

Tooie Recompiled

Native Banjo-Tooie port for Android ARM64, built with N64Recomp and the RT64 renderer. Floating touch joystick and N64 buttons, controller support and verified save export and import. Not affiliated with the Banjo: Recompiled team.

Static Recomp Retail Assets Required
Playable Original Xbox • 2006

Black

Black for Android

Native Android port of Criterion's Original Xbox shooter, statically recompiled to ARM64 with XboxXBE-Recomp. Adds an FOV slider, uncapped frame rate, gyro aiming, full touch controls and controller support.

Static Recomp Retail Assets Required
Playable Original Xbox • 2003

Buffy the Vampire Slayer: Chaos Bleeds

Chaos Bleeds PC & Android Port

Native port of the 2003 Xbox game, translated to C with xboxrecomp. The Android build has touch controls, controller support and its own launcher, alongside the PC version's 60 fps, mods and story co-op.

Static Recomp Retail Assets Required
Playable Nintendo 64 • 1997

Doraemon N64 Series

Dora64 & Dora64-3

Native recompilation and ROM-based source generation projects by citrongames bringing the Nintendo 64 3D platformer adventures of Doraemon (Nobita to Mittsu no Seireiseki and Doraemon 3) to PC and Android with widescreen support and high-resolution rendering.

Static Recomp Retail Assets Required
Playable Xbox 360 • 2010

Dragon Ball: Raging Blast 2

RB2 Recomp Android

Native Android port constructed atop the RB2 Xbox 360 static recompilation project. Delivers 60 FPS arena combat at native resolution on Snapdragon 8 Gen 2 / 8 Elite hardware, with AMD FSR upscaling toggles, Turnip driver import support, and compatibility across both Adreno and Mali GPUs.

Static Recomp Retail Assets Required Turnip Rec.
Playable Game Boy Advance • 2003

Final Fantasy Tactics Advance

FFTARecomp

Static recompilation of Square's tactical RPG for PC and Android by Jorge262007. Version 3.0 delivers a dedicated native Android build alongside major performance optimizations, full US and European multi-language ROM compatibility, high-resolution scaling, touch controls, and physical controller support.

Updated Static Recomp Retail Assets Required
Playable Game Boy Advance • 2004

Fire Emblem: The Sacred Stones

SacredStonesRecomp

Static recompilation of Fire Emblem: The Sacred Stones for Windows and Android ARM64. Playable into normal gameplay, with direct touch controls for tapping units and commands, fast-forward, rewind, and ZIP save export.

Static Recomp Retail Assets Required
Playable Game Boy Advance • 2001

Golden Sun

gsrandroid / GSRecomp Android

Native Android port of Shmargus's GSRecomp built atop the Descore mobile shell by wootbeer (DarkDigital). Patches and prepares the ROM directly on the Android device without a PC, featuring CPU/GPU rendering modes, expanded view options, frame interpolation, fast-forward, save states, cheats, auto-hiding touch controls, and gamepad remapping.

Updated Static Recomp Retail Assets Required
Playable Nintendo Wii • 2009

New Super Mario Bros. Wii

NSMB Wii Multiplayer Recompilation

Static recompilation of New Super Mario Bros. Wii to native ARM64, built on WiiCompiled. Runs at a full 60 fps on a Snapdragon 6 Gen 1 phone, with an on-screen sideways Wii Remote, tilt and shake controls, and LAN multiplayer between phones and PCs.

Static Recomp Retail Assets Required
Playable Nintendo 64 • 1996

Pilotwings 64

Birdman64

Native Android and PC port of Nintendo's N64 flight simulator built via static recompilation by NoahVl (AmazingFinger). Features widescreen rendering, high refresh rates (144 Hz+), custom split-screen multiplayer built from scratch, simplified HD texture pack loading, frametime telemetry graphs, touch controls, and physical gamepad support.

Updated Static Recomp Retail Assets Required
Playable Super Nintendo • 1996

Tetris Attack

Dino Block Stacker

Native Android, Windows, Original Xbox and Xbox 360 port of Tetris Attack (Panel de Pon) by SirDankz. Adds online rooms with chat, LAN play, leaderboards and customizable touch buttons. Bring your own ROM.

Static Recomp Retail Assets Required
Playable Xbox 360 • 2006

Tony Hawk's Project 8

Project8Recomp Android

Built on theokyr's Project8Recomp static recompilation framework. Executes native machine code with configurable 30 FPS and 60 FPS modes, FSR upscaling, Adreno Turnip driver injection, and in-engine performance menus (physical controller currently required).

Static Recomp Retail Assets Required Turnip Rec. Gamepad Req.
Playable Xbox 360 • 2010

WWE SmackDown vs. Raw 2011

SvR2011 PC & Android Port

Native port of the Xbox 360 wrestling game, statically recompiled to C++ with the ReXGlue SDK. The Android build runs the full game with rearrangeable touch controls, full-screen layouts for foldables, custom entrance music and up to 10 HD logos per superstar.

Static Recomp Retail Assets Required Turnip Rec.
Playable SNES • 1993

Zombies Ate My Neighbors

Undead Neighbor Eaters Droid

Native Android and Original Xbox port of LucasArts' run-and-gun co-op classic by SirDankz. Features native rendering and audio, online 2-player cooperative multiplayer with cross-play between Android and Original Xbox, rollback netcode, public rooms and direct connect, leaderboards, Normal/Hardcore modes, and customizable touch and controller layouts.

Updated Static Recomp Retail Assets Required
Active Alpha Original Xbox • 2004

Blinx 2: Masters of Time & Space

blinx2-recomp

Static recompilation effort by apexJCL using Original Xbox recompilation toolchains to bring Artoon's time- and space-bending action platformer natively to PC and Android.

Updated Static Recomp Retail Assets Required
Active Alpha Xbox 360 • 2006

Blue Dragon

BlueDroid

Android port of Zolaware's re:Blue, the static recompilation of Blue Dragon. Vulkan rendering, touch overlay and controller support, unlocked frame rates and save-anywhere from the camp menu. A pre-release build.

Static Recomp Retail Assets Required Turnip Rec.
Active Alpha PC • 2003

Call of Duty

CallofRecomp

A static recompilation of the 2003 Call of Duty (PC version 1.5) for Android, focused on the single-player campaign. It uses your own install's menus and files, adds touch controls and widescreen, and caps phones at 60 FPS. The menus and maps load, but the full campaign hasn't been played through on a phone yet.

Static Recomp PC Files Required
Active Alpha Original Xbox • 2005

Dynasty Warriors 5

DW5-Android

Unofficial Android port of the Original Xbox Dynasty Warriors 5, statically recompiled with the XboxXBE-Recomp SDK. Vulkan rendering, SDL3 input and audio, and touch controls designed for the game. The README marks it as a work in progress.

Static Recomp Retail Assets Required
Active Alpha Xbox 360 • 2014

Forza Horizon 2

fh2-recompiled

Unofficial static recompilation of the Xbox 360 release of Forza Horizon 2 for Android and Linux by Gabrick75. Executes native ARM64 machine code with Vulkan rendering, tested on Snapdragon 8 Gen 2 handhelds and Snapdragon 8 Elite devices with gamepad and touch controls.

Updated Static Recomp Retail Assets Required Turnip Rec.
Active Alpha PC • 2013

LEGO Marvel Super Heroes

LMS_Android

Unofficial Android port of the PC version, statically recompiled from x86. A patched dxvk-native turns Direct3D 9 into Vulkan 1.1, and SDL2 handles input with an optional touch overlay. Should run on any arm64 phone with Vulkan 1.1.

Static Recomp PC Files Required
Active Alpha Nintendo GameCube • 2001

Luigi's Mansion

Luigi's Mansion Recomp Android

Android port of rob646464's Luigi's Mansion Recompiled by MsBunnana and JayElDragon. V2.0 adds refresh-rate matching up to 120 FPS, an overheat cool-down, save backups and loading your disc image straight from where it's stored.

Static Recomp Retail Assets Required
Active Alpha Nintendo Wii • 2009

Monster Hunter Tri

OceanTriRecomp Android

Android ARM64 fork of krisztsa's OceanTriRecomp, a static recompilation of Monster Hunter Tri. Adds touch controls and online play in Loc Lac City through a built-in MH3SP server implementation. An alpha release.

Static Recomp Retail Assets Required
Active Alpha Original Xbox • 2005

Mortal Kombat: Shaolin Monks

ShaolinMonks-Android

Unofficial Android port of the Original Xbox version, statically recompiled to ARM64 with XboxXBE-Recomp. Vulkan rendering, a full on-screen Xbox controller, controller and keyboard support. The README says it hasn't been played through yet.

Static Recomp Retail Assets Required
Active Alpha Xbox 360 • 2006

Need for Speed: Carbon

NFS-CARBON-360-ANDROID-RECOMP

Native ARM64 static recompilation of the Xbox 360 release of Need for Speed: Carbon developed by codepdbh. Executes canyon duels, crew races, and Palmont City free roam natively on Android hardware without emulation overhead.

Updated Static Recomp Retail Assets Required Turnip Rec.
Active Alpha Original Xbox • 2003

Need for Speed: Underground

nfsu1-android

Native Android ARM64 adaptation built atop antoxa2584x's Nintendo Switch static recompilation of the original Xbox release by cherepavel. Translates Xbox x86 executable code into C and compiles natively for Android 11+ with a Vulkan rendering backend, physical controller support, game folder launcher, and customizable touch driving overlays.

Updated Static Recomp Retail Assets Required Turnip Rec.
Active Alpha Original Xbox • 2003

Prince of Persia: The Sands of Time

reSOT

Static recompilation of the Original Xbox Sands of Time for Windows and Android. Both the retail game and the E3 2003 demo play on Android in the author's tests, with Vulkan rendering, a game installer and touch controls.

Static Recomp Retail Assets Required
Active Alpha PC • 2009

Prototype

proto-re

Native Android port of Prototype (2009). The game engine is statically recompiled from x86 to C and runs on the author's own Win32/D3D9 layer (SDL2, DXVK, FAudio). Menus, videos, sound, missions and saves work; a full playthrough isn't tested yet.

Static Recomp PC Files Required
Active Alpha Xbox 360 • 2013

Rayman Legends

Legends Recomp

Rayman Legends from Xbox 360, recompiled to run natively on Android with the ReXGlue SDK. The author reports 60 FPS at 100% resolution on a Snapdragon 845.

Static Recomp Retail Assets Required
Active Alpha Xbox 360 • 2008

Sonic Unleashed

UnleashedRecomp-Android

Native ARM64 Android app layer for Sonic Unleashed Recompiled. Utilizes low-latency Oboe audio, custom Vulkan driver selection, touch overlay, and mod loader support.

Updated Static Recomp Retail Assets Required Turnip Rec.
Active Alpha Nintendo 64 • 2000

StarCraft 64

StarCraft64-recomp

Native port of StarCraft 64 built with N64Recomp and an SDL3 shell. Touch taps and drags become RTS commands. The campaign, menus, save and load work; split-screen does not. Tested on one Android phone so far.

Static Recomp Retail Assets Required
Active Alpha PC • 2011

The Elder Scrolls V: Skyrim

Skyrim_Android (2011 PC)

Unofficial Android port of the original 2011 PC Skyrim, statically recompiled from x86 to ARM64. A patched dxvk-native turns Direct3D 9 into Vulkan 1.1, and SDL2 handles input and the optional touch overlay. Special Edition is not supported.

Static Recomp PC Files Required