Xbox 360 static recompilation of Playground Games' open-world Colorado festival racer by arcanite24. Release v0.6.0 integrates an Android build pipeline on Windows, Linux, and macOS launchers, built-in AMD FSR 2 and FSR 3 temporal upscaling on Android, an Ultra Low 30 FPS preset, texture size caps, DLC and Title Update v4 support, Wi-Fi mod syncing, and UDP telemetry.
Port type
Static Recompilations on Android
Static recompilation, sometimes called AOT for ahead-of-time, is a newer way to bring console games to Android. A tool reads the game's original machine code and translates all of it into native code before you ever hit play.
Here's an easy way to picture it. An emulator is like a live interpreter, translating every sentence as it's spoken. A recompilation translates the whole book once, so your phone can read it directly. That usually means a lot less work for your device while you play.
But it's still early days. Many of these projects are in alpha, so check each game's status badge first. And you'll need files from your own copy of the game.
- Ports
- 42
- Verified playable
- 55%
- Need your own game files
- 100%
- Controller support
- 98%
- Turnip recommended
- 15
- Updated (30d)
- 17
| Forza Horizon Pinyon Shift | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 2 / 8 Elite+
Turnip
| Touch Pad Gyro | v0.6.1 |
|---|---|---|---|---|---|---|
| Mario Kart Wii DriftDroid | Static Recomp | Verified Playable | Retail Files | Snapdragon 865 or newer / Dimensity 1100+ | Touch Pad Gyro | v1.3.0 |
| Need for Speed: Most Wanted (2005) nfsmw-android | Static Recomp | Verified Playable | PC Files | Snapdragon 680 / Helio G99 or newer | Touch Pad Gyro | v0.6.0 |
| Need for Speed: Underground 2 nfsu2-recompiled / Android Evolved | Static Recomp | Verified Playable | PC Files | Snapdragon 778G / 865 or newer
Turnip
| Touch Pad | v0.14.10 |
| Skate 3 Skate3-Port ARM64 | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 2 / 8s Gen 3+
Turnip
| Touch Pad | v1.3.4-rc1 |
| Skies of Arcadia Legends: Recompiled SkiesOfArcadiaLegends-Recomp | Static Recomp | Verified Playable | Retail Files | Snapdragon 865+ / Dimensity 1200+
Turnip
| Touch Pad | perftest1 |
| The Legend of Zelda: The Wind Waker HD ZeldaWWHDRecomp Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 870 / 8 Gen 1 / 8 Gen 2 or newer
Turnip
| Touch Pad Gyro | v0.9.6 |
| Call of Duty: Modern Warfare 2 mw2-android (OpenPort-Labs) | Static Recomp | Active Alpha | Retail Files | Snapdragon 870 / 8 Gen 1+ with Vulkan 1.0+
Turnip
| Touch Pad Gyro | v0.0.2-alpha |
| Grand Theft Auto IV: Liberty Recompiled LibertyRecompAndroid | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 / 8 Elite / 7s Gen 2+
Turnip
| Touch Pad | v0.5.9.3 |
| Ace Combat 3: Electrosphere PSXRecomp Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 665 or newer | Touch Pad Gyro | v0.3.4 |
| Banjo-Kazooie Banjo: Recompiled for Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 865 or newer | Touch Pad | — |
| Banjo-Tooie Tooie Recompiled | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 2 or newer | Touch Pad | — |
| Black Black for Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 865 or newer | Touch Pad Gyro M+KB | — |
| Buffy the Vampire Slayer: Chaos Bleeds Chaos Bleeds PC & Android Port | Static Recomp | Verified Playable | Retail Files | Snapdragon 865 or newer | Touch Pad | — |
| Doraemon N64 Series Dora64 & Dora64-3 | Static Recomp | Verified Playable | Retail Files | Snapdragon 665 or newer | Touch Pad | v1.0.4 |
| Dragon Ball: Raging Blast 2 RB2 Recomp Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 2 / 8 Elite
Turnip
| Touch Pad | — |
| Final Fantasy Tactics Advance FFTARecomp | Static Recomp | Verified Playable | Retail Files | Any 64-bit ARM / Quad-Core 1.5GHz+ | Touch Pad | v3.0 |
| Fire Emblem: The Sacred Stones SacredStonesRecomp | Static Recomp | Verified Playable | Retail Files | Any 64-bit ARM processor | Touch Pad | — |
| Golden Sun gsrandroid / GSRecomp Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 450 or newer | Touch Pad | 0.4.1 |
| New Super Mario Bros. Wii NSMB Wii Multiplayer Recompilation | Static Recomp | Verified Playable | Retail Files | Snapdragon 6 Gen 1 or newer | Touch Pad Gyro | — |
| Pilotwings 64 Birdman64 | Static Recomp | Verified Playable | Retail Files | Snapdragon 660 or newer | Touch Pad Gyro | v1.5.2-pre1 |
| Tetris Attack Dino Block Stacker | Static Recomp | Verified Playable | Retail Files | Any 64-bit ARM processor | Touch Pad | — |
| Tony Hawk's Project 8 Project8Recomp Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 870 or newer
Turnip
| Pad | v0.3.0 |
| WWE SmackDown vs. Raw 2011 SvR2011 PC & Android Port | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 1 or newer
Turnip
| Touch Pad | — |
| Zombies Ate My Neighbors Undead Neighbor Eaters Droid | Static Recomp | Verified Playable | Retail Files | Any modern ARM / Quad-Core 1.4GHz+ | Touch Pad | DROID |
| Blinx 2: Masters of Time & Space blinx2-recomp | Static Recomp | Active Alpha | Retail Files | Snapdragon 778G / 865+ | Touch Pad | v2026.10.3 |
| Blue Dragon BlueDroid | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 or newer
Turnip
| Touch Pad | — |
| Call of Duty CallofRecomp | Static Recomp | Active Alpha | PC Files | Snapdragon 665 / Helio G85 or higher | Touch | — |
| Dynasty Warriors 5 DW5-Android | Static Recomp | Active Alpha | Retail Files | Snapdragon 865 or newer | Touch Pad M+KB | — |
| Forza Horizon 2 fh2-recompiled | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 / 8 Elite+
Turnip
| Touch Pad | v0.4.1 |
| LEGO Marvel Super Heroes LMS_Android | Static Recomp | Active Alpha | PC Files | Snapdragon 665 or newer | Touch Pad | — |
| Luigi's Mansion Luigi's Mansion Recomp Android | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 or newer | Touch Pad | — |
| Monster Hunter Tri OceanTriRecomp Android | Static Recomp | Active Alpha | Retail Files | Snapdragon 865 or newer | Touch Pad | — |
| Mortal Kombat: Shaolin Monks ShaolinMonks-Android | Static Recomp | Active Alpha | Retail Files | Snapdragon 7+ Gen 3 or newer | Touch Pad M+KB | — |
| Need for Speed: Carbon NFS-CARBON-360-ANDROID-RECOMP | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 / 8 Elite+
Turnip
| Touch Pad | v0.3.3 |
| Need for Speed: Underground nfsu1-android | Static Recomp | Active Alpha | Retail Files | Snapdragon 778G / 865 or newer
Turnip
| Touch Pad | v1.0.3 |
| Prince of Persia: The Sands of Time reSOT | Static Recomp | Active Alpha | Retail Files | Snapdragon 865 or newer | Touch Pad | — |
| Prototype proto-re | Static Recomp | Active Alpha | PC Files | Snapdragon 8 Gen 2 or newer | Touch Pad | — |
| Rayman Legends Legends Recomp | Static Recomp | Active Alpha | Retail Files | Snapdragon 845 or newer | Touch Pad | — |
| Sonic Unleashed UnleashedRecomp-Android | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 / 8 Gen 3
Turnip
| Touch Pad | v0.6.1 |
| StarCraft 64 StarCraft64-recomp | Static Recomp | Active Alpha | Retail Files | Any 64-bit ARM processor | Touch Pad M+KB | — |
| The Elder Scrolls V: Skyrim Skyrim_Android (2011 PC) | Static Recomp | Active Alpha | PC Files | Snapdragon 8 Gen 2 or newer | Touch Pad | — |
All static recompilations (42)
Native ARM64 Android port of Mario Kart Wii and the Retro Rewind community mod pack built via WiiCompiled static recompilation by dorPXP. Bypasses emulation to run tracks and multiplayer natively on Android hardware with touch controls, Bluetooth controller support, and online multiplayer.
Native ARM64 static recompilation of EA Black Box's 2005 street racing and police pursuit classic by codepdbh (with six-region APK support by victorgbd). Runs smoothly across Snapdragon, Exynos, Dimensity, and Unisoc chipsets with customizable graphics presets, widescreen rendering, touch overlays, and external controller support.
Full static binary recompilation of the x86-32 PC executable (SPEED2.EXE) into clean, portable C compiled natively for ARM64 Android by codepdbh using pcrecomp. Features a native Vulkan/DXVK rendering pipeline, selectable resolution and FPS caps, multi-language support, physical gamepad bindings, and customizable touch controls.
Native ARM64 Android port of EA Black Box's skateboarding sandbox built via Xbox 360 static recompilation. Delivers sustained 60 FPS gameplay on Snapdragon 8 Gen 2 phones and handhelds without thermal throttling, complete with physical controller support and touch overlays.
Ahead-of-time PowerPC-to-C static recompilation of the GameCube RPG classic by ogdanimal. Runs at full 60 FPS on Snapdragon 865+ handhelds (Retroid Pocket 5) with selectable Vulkan and OpenGL ES renderers, custom Adreno Turnip driver loading, 16:9 widescreen with edge-aligned HUD, up to 4x battle speed toggles, EXP/gold multipliers, 5 save states with zip backup, and optional Dreamcast soundtrack streaming from user-supplied CHD disc images.
Native port running via static binary recompilation of the Wii U version directly on ARM64 Android hardware. Features native widescreen geometry, corrected dynamic shadows, 40 FPS frame cap for 120 Hz displays, and touch layouts.
OpenPort-Labs project executing the 2009 MW2 campaign natively on ARM64 hardware via static binary recompilation. Features automatic Qualcomm Adreno detection, software BC texture decoding, mobile tile-based render optimizations, custom Turnip flags (MW2_FORCE_BC_HW=1), Vulkan 1.0 support, ARM64 CPU core affinity scheduling, and virtual filesystem mod overlays.
Static recompilation translating the Xbox 360 executable into native machine code. Runs Liberty City natively on modern processors with custom Adreno Turnip driver loading, customizable resolution scaling, and touch gamepad overlays.
Static recompilation of Namco's futuristic arcade flight combat title built using the PSXRecomp toolchain. Translates PlayStation MIPS code into native C/C++ for Android and PC, offering enhanced internal resolution, widescreen geometry, touch overlays, and Bluetooth controller support.
Android port of Banjo: Recompiled with the full desktop feature set: high frame rates, widescreen, faithful audio, note saving and mod support. Adds controller auto-detection and dual-screen support for foldables and dual-screen handhelds.
Native Banjo-Tooie port for Android ARM64, built with N64Recomp and the RT64 renderer. Floating touch joystick and N64 buttons, controller support and verified save export and import. Not affiliated with the Banjo: Recompiled team.
Native Android port of Criterion's Original Xbox shooter, statically recompiled to ARM64 with XboxXBE-Recomp. Adds an FOV slider, uncapped frame rate, gyro aiming, full touch controls and controller support.
Native port of the 2003 Xbox game, translated to C with xboxrecomp. The Android build has touch controls, controller support and its own launcher, alongside the PC version's 60 fps, mods and story co-op.
Native recompilation and ROM-based source generation projects by citrongames bringing the Nintendo 64 3D platformer adventures of Doraemon (Nobita to Mittsu no Seireiseki and Doraemon 3) to PC and Android with widescreen support and high-resolution rendering.
Native Android port constructed atop the RB2 Xbox 360 static recompilation project. Delivers 60 FPS arena combat at native resolution on Snapdragon 8 Gen 2 / 8 Elite hardware, with AMD FSR upscaling toggles, Turnip driver import support, and compatibility across both Adreno and Mali GPUs.
Static recompilation of Square's tactical RPG for PC and Android by Jorge262007. Version 3.0 delivers a dedicated native Android build alongside major performance optimizations, full US and European multi-language ROM compatibility, high-resolution scaling, touch controls, and physical controller support.
Static recompilation of Fire Emblem: The Sacred Stones for Windows and Android ARM64. Playable into normal gameplay, with direct touch controls for tapping units and commands, fast-forward, rewind, and ZIP save export.
Native Android port of Shmargus's GSRecomp built atop the Descore mobile shell by wootbeer (DarkDigital). Patches and prepares the ROM directly on the Android device without a PC, featuring CPU/GPU rendering modes, expanded view options, frame interpolation, fast-forward, save states, cheats, auto-hiding touch controls, and gamepad remapping.
Static recompilation of New Super Mario Bros. Wii to native ARM64, built on WiiCompiled. Runs at a full 60 fps on a Snapdragon 6 Gen 1 phone, with an on-screen sideways Wii Remote, tilt and shake controls, and LAN multiplayer between phones and PCs.
Native Android and PC port of Nintendo's N64 flight simulator built via static recompilation by NoahVl (AmazingFinger). Features widescreen rendering, high refresh rates (144 Hz+), custom split-screen multiplayer built from scratch, simplified HD texture pack loading, frametime telemetry graphs, touch controls, and physical gamepad support.
Native Android, Windows, Original Xbox and Xbox 360 port of Tetris Attack (Panel de Pon) by SirDankz. Adds online rooms with chat, LAN play, leaderboards and customizable touch buttons. Bring your own ROM.
Built on theokyr's Project8Recomp static recompilation framework. Executes native machine code with configurable 30 FPS and 60 FPS modes, FSR upscaling, Adreno Turnip driver injection, and in-engine performance menus (physical controller currently required).
Native port of the Xbox 360 wrestling game, statically recompiled to C++ with the ReXGlue SDK. The Android build runs the full game with rearrangeable touch controls, full-screen layouts for foldables, custom entrance music and up to 10 HD logos per superstar.
Native Android and Original Xbox port of LucasArts' run-and-gun co-op classic by SirDankz. Features native rendering and audio, online 2-player cooperative multiplayer with cross-play between Android and Original Xbox, rollback netcode, public rooms and direct connect, leaderboards, Normal/Hardcore modes, and customizable touch and controller layouts.
Static recompilation effort by apexJCL using Original Xbox recompilation toolchains to bring Artoon's time- and space-bending action platformer natively to PC and Android.
Android port of Zolaware's re:Blue, the static recompilation of Blue Dragon. Vulkan rendering, touch overlay and controller support, unlocked frame rates and save-anywhere from the camp menu. A pre-release build.
A static recompilation of the 2003 Call of Duty (PC version 1.5) for Android, focused on the single-player campaign. It uses your own install's menus and files, adds touch controls and widescreen, and caps phones at 60 FPS. The menus and maps load, but the full campaign hasn't been played through on a phone yet.
Unofficial Android port of the Original Xbox Dynasty Warriors 5, statically recompiled with the XboxXBE-Recomp SDK. Vulkan rendering, SDL3 input and audio, and touch controls designed for the game. The README marks it as a work in progress.
Unofficial static recompilation of the Xbox 360 release of Forza Horizon 2 for Android and Linux by Gabrick75. Executes native ARM64 machine code with Vulkan rendering, tested on Snapdragon 8 Gen 2 handhelds and Snapdragon 8 Elite devices with gamepad and touch controls.
Unofficial Android port of the PC version, statically recompiled from x86. A patched dxvk-native turns Direct3D 9 into Vulkan 1.1, and SDL2 handles input with an optional touch overlay. Should run on any arm64 phone with Vulkan 1.1.
Android port of rob646464's Luigi's Mansion Recompiled by MsBunnana and JayElDragon. V2.0 adds refresh-rate matching up to 120 FPS, an overheat cool-down, save backups and loading your disc image straight from where it's stored.
Android ARM64 fork of krisztsa's OceanTriRecomp, a static recompilation of Monster Hunter Tri. Adds touch controls and online play in Loc Lac City through a built-in MH3SP server implementation. An alpha release.
Unofficial Android port of the Original Xbox version, statically recompiled to ARM64 with XboxXBE-Recomp. Vulkan rendering, a full on-screen Xbox controller, controller and keyboard support. The README says it hasn't been played through yet.
Native ARM64 static recompilation of the Xbox 360 release of Need for Speed: Carbon developed by codepdbh. Executes canyon duels, crew races, and Palmont City free roam natively on Android hardware without emulation overhead.
Native Android ARM64 adaptation built atop antoxa2584x's Nintendo Switch static recompilation of the original Xbox release by cherepavel. Translates Xbox x86 executable code into C and compiles natively for Android 11+ with a Vulkan rendering backend, physical controller support, game folder launcher, and customizable touch driving overlays.
Static recompilation of the Original Xbox Sands of Time for Windows and Android. Both the retail game and the E3 2003 demo play on Android in the author's tests, with Vulkan rendering, a game installer and touch controls.
Native Android port of Prototype (2009). The game engine is statically recompiled from x86 to C and runs on the author's own Win32/D3D9 layer (SDL2, DXVK, FAudio). Menus, videos, sound, missions and saves work; a full playthrough isn't tested yet.
Rayman Legends from Xbox 360, recompiled to run natively on Android with the ReXGlue SDK. The author reports 60 FPS at 100% resolution on a Snapdragon 845.
Native ARM64 Android app layer for Sonic Unleashed Recompiled. Utilizes low-latency Oboe audio, custom Vulkan driver selection, touch overlay, and mod loader support.
Native port of StarCraft 64 built with N64Recomp and an SDL3 shell. Touch taps and drags become RTS commands. The campaign, menus, save and load work; split-screen does not. Tested on one Android phone so far.
Unofficial Android port of the original 2011 PC Skyrim, statically recompiled from x86 to ARM64. A patched dxvk-native turns Direct3D 9 into Vulkan 1.1, and SDL2 handles input and the optional touch overlay. Special Edition is not supported.