Xbox 360 static recompilation of Playground Games' open-world Colorado festival racer by arcanite24. Release v0.6.0 integrates an Android build pipeline on Windows, Linux, and macOS launchers, built-in AMD FSR 2 and FSR 3 temporal upscaling on Android, an Ultra Low 30 FPS preset, texture size caps, DLC and Title Update v4 support, Wi-Fi mod syncing, and UDP telemetry.
Original platform
Xbox 360 Games on Android
The Xbox 360 scene is the new kid on the block. Almost every port here is a static recompilation, which is a fairly recent trick for this console.
Here's the idea. Instead of emulating the 360's processor while you play, a tool translates the game's code into native code ahead of time. It's like translating a whole book once, rather than hiring an interpreter to read it aloud every night. So these games tend to run better than they would under full emulation.
But a lot of these projects are still in alpha. Expect some rough edges, and check each game's status badge before you dive in. You'll also need files from your own disc.
- Ports
- 13
- Verified playable
- 46%
- Need your own game files
- 92%
- Controller support
- 100%
- Turnip recommended
- 11
- Updated (30d)
- 6
| Forza Horizon Pinyon Shift | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 2 / 8 Elite+
Turnip
| Touch Pad Gyro | v0.6.1 |
|---|---|---|---|---|---|---|
| Skate 3 Skate3-Port ARM64 | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 2 / 8s Gen 3+
Turnip
| Touch Pad | v1.3.4-rc1 |
| Call of Duty: Modern Warfare 2 mw2-android (OpenPort-Labs) | Static Recomp | Active Alpha | Retail Files | Snapdragon 870 / 8 Gen 1+ with Vulkan 1.0+
Turnip
| Touch Pad Gyro | v0.0.2-alpha |
| Grand Theft Auto IV: Liberty Recompiled LibertyRecompAndroid | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 / 8 Elite / 7s Gen 2+
Turnip
| Touch Pad | v0.5.9.3 |
| Bully: Anniversary Edition Official Rockstar Games Port | Commercial | Verified Playable | Commercial | Snapdragon 660 or newer | Touch Pad | — |
| Dragon Ball: Raging Blast 2 RB2 Recomp Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 2 / 8 Elite
Turnip
| Touch Pad | — |
| Tony Hawk's Project 8 Project8Recomp Android | Static Recomp | Verified Playable | Retail Files | Snapdragon 870 or newer
Turnip
| Pad | v0.3.0 |
| WWE SmackDown vs. Raw 2011 SvR2011 PC & Android Port | Static Recomp | Verified Playable | Retail Files | Snapdragon 8 Gen 1 or newer
Turnip
| Touch Pad | — |
| Blue Dragon BlueDroid | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 or newer
Turnip
| Touch Pad | — |
| Forza Horizon 2 fh2-recompiled | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 / 8 Elite+
Turnip
| Touch Pad | v0.4.1 |
| Need for Speed: Carbon NFS-CARBON-360-ANDROID-RECOMP | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 / 8 Elite+
Turnip
| Touch Pad | v0.3.3 |
| Rayman Legends Legends Recomp | Static Recomp | Active Alpha | Retail Files | Snapdragon 845 or newer | Touch Pad | — |
| Sonic Unleashed UnleashedRecomp-Android | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 / 8 Gen 3
Turnip
| Touch Pad | v0.6.1 |
Xbox 360 ports (13)
Native ARM64 Android port of EA Black Box's skateboarding sandbox built via Xbox 360 static recompilation. Delivers sustained 60 FPS gameplay on Snapdragon 8 Gen 2 phones and handhelds without thermal throttling, complete with physical controller support and touch overlays.
OpenPort-Labs project executing the 2009 MW2 campaign natively on ARM64 hardware via static binary recompilation. Features automatic Qualcomm Adreno detection, software BC texture decoding, mobile tile-based render optimizations, custom Turnip flags (MW2_FORCE_BC_HW=1), Vulkan 1.0 support, ARM64 CPU core affinity scheduling, and virtual filesystem mod overlays.
Static recompilation translating the Xbox 360 executable into native machine code. Runs Liberty City natively on modern processors with custom Adreno Turnip driver loading, customizable resolution scaling, and touch gamepad overlays.
Complete portable port including all Scholarship Edition missions, high-resolution textures, dynamic lighting, physical controller support, and turn-based multiplayer Friend Challenges.
Native Android port constructed atop the RB2 Xbox 360 static recompilation project. Delivers 60 FPS arena combat at native resolution on Snapdragon 8 Gen 2 / 8 Elite hardware, with AMD FSR upscaling toggles, Turnip driver import support, and compatibility across both Adreno and Mali GPUs.
Built on theokyr's Project8Recomp static recompilation framework. Executes native machine code with configurable 30 FPS and 60 FPS modes, FSR upscaling, Adreno Turnip driver injection, and in-engine performance menus (physical controller currently required).
Native port of the Xbox 360 wrestling game, statically recompiled to C++ with the ReXGlue SDK. The Android build runs the full game with rearrangeable touch controls, full-screen layouts for foldables, custom entrance music and up to 10 HD logos per superstar.
Android port of Zolaware's re:Blue, the static recompilation of Blue Dragon. Vulkan rendering, touch overlay and controller support, unlocked frame rates and save-anywhere from the camp menu. A pre-release build.
Unofficial static recompilation of the Xbox 360 release of Forza Horizon 2 for Android and Linux by Gabrick75. Executes native ARM64 machine code with Vulkan rendering, tested on Snapdragon 8 Gen 2 handhelds and Snapdragon 8 Elite devices with gamepad and touch controls.
Native ARM64 static recompilation of the Xbox 360 release of Need for Speed: Carbon developed by codepdbh. Executes canyon duels, crew races, and Palmont City free roam natively on Android hardware without emulation overhead.
Rayman Legends from Xbox 360, recompiled to run natively on Android with the ReXGlue SDK. The author reports 60 FPS at 100% resolution on a Snapdragon 845.
Native ARM64 Android app layer for Sonic Unleashed Recompiled. Utilizes low-latency Oboe audio, custom Vulkan driver selection, touch overlay, and mod loader support.