Original platform

PlayStation Games on Android

The original PlayStation is a mixed bag here, and that's what makes it fun. Some of these games came over as official releases on Google Play. Others are fan projects that rebuilt the game's code from scratch.

So setup depends on which kind you pick. The official ones are easy. You buy them and play. The fan projects need game files from your own disc, and each game page explains how to get them.

And if you're into racing or survival horror, you're in luck. wipEout and Silent Hill both made the jump as fan decompilations.

Ports
8
Verified playable
88%
Need your own game files
50%
Controller support
100%
Turnip recommended
0
Updated (30d)
1

Technical Comparison Matrix

(8 ports)
Technical comparison matrix for PlayStation Games on Android. Column headers sort the table.
Ace Combat 3: Electrosphere PSXRecomp Android Static Recomp Verified Playable Retail Files
Snapdragon 665 or newer
Touch Pad Gyro
v0.3.4
Castlevania: Symphony of the Night Official Konami Port Commercial Verified Playable Commercial
Any modern ARM processor
Touch Pad
—
Classic Tomb Raider I & II OpenLara & TRX Source Port Verified Playable Freeware
Any ARM processor
Touch Pad
latest
Final Fantasy VII Official Square Enix Port Commercial Verified Playable Commercial
Snapdragon 660 or higher
Touch Pad
—
Silent Hill 1 Silent Hill Decomp Android Decompilation Verified Playable Retail Files
Snapdragon 660 or newer
Touch Pad
realtime-history
Tomb Raider I-III Remastered Official Aspyr Remaster Commercial Verified Playable Commercial
Snapdragon 778G / 870 or higher
Touch Pad
—
wipEout wipeout-rewrite (Dominic Szablewski) Decompilation Verified Playable Retail Files
Any 64-bit ARM processor
Touch Pad
—
Crash Team Racing CTR Native Android Decompilation Active Alpha Retail Files
Snapdragon 660 or newer
Touch Pad
—

PlayStation ports (8)

Playable PlayStation • 1999

Ace Combat 3: Electrosphere

PSXRecomp Android

Static recompilation of Namco's futuristic arcade flight combat title built using the PSXRecomp toolchain. Translates PlayStation MIPS code into native C/C++ for Android and PC, offering enhanced internal resolution, widescreen geometry, touch overlays, and Bluetooth controller support.

Static Recomp Retail Assets Required
Playable PlayStation • 1997

Castlevania: Symphony of the Night

Official Konami Port

Direct mobile port of the iconic PlayStation Metroidvania masterpiece. Includes updated touch interface, one-touch special attacks and transformations, achievements, controller support, and multiple language tracks.

Commercial Native Commercial Purchase
Playable PlayStation / PC / Saturn • 1996

Classic Tomb Raider I & II

OpenLara & TRX

Classic Tomb Raider engine rewrite in C99. Runs Lara Croft's original adventures at silky-smooth 60+ FPS with advanced modern lighting, split-screen co-op, underwater effects, free-look camera, and customizable touchscreen controls.

Source Port Freeware / Standalone
Playable PlayStation • 1997

Final Fantasy VII

Official Square Enix Port

Direct mobile release of the legendary RPG featuring 3D battle stages, customizable virtual controller overlays, encounter toggle switch, and max stats booster mode.

Commercial Native Commercial Purchase
Playable PlayStation • 1999

Silent Hill 1

Silent Hill Decomp Android

Native Android port constructed from the PSX clean-room decompilation effort. Runs up to 120 FPS with modern non-tank analog movement, 16:9 widescreen rendering, retro achievements, and custom horror post-processing filters.

Updated Decompilation Retail Assets Required
Playable PC / PS1 • 1996

Tomb Raider I-III Remastered

Official Aspyr Remaster

The definitive remastered collection of Lara Croft's first three adventures on mobile. Offers dynamic toggling between modern upgraded visuals and original polygonal graphics, tank or modern control layouts, photo mode, and expansion chapters.

Commercial Native Commercial Purchase
Playable PlayStation • 1995

wipEout

wipeout-rewrite (Dominic Szablewski)

Total reverse-engineered source port running natively via SDL2 and OpenGL ES. High framerate, widescreen, high-resolution 3D rendering, and touch/gamepad inputs.

Decompilation Retail Assets Required
Active Alpha PlayStation • 1999

Crash Team Racing

CTR Native Android

Native Android port of Crash Team Racing built on the CTR-ModSDK decompilation and CTR Native. SDL3 and OpenGL ES 3 rendering, touch steering, gamepad support and an in-app setup that reads your own disc image.

Decompilation Retail Assets Required