Ahead-of-time PowerPC-to-C static recompilation of the GameCube RPG classic by ogdanimal. Runs at full 60 FPS on Snapdragon 865+ handhelds (Retroid Pocket 5) with selectable Vulkan and OpenGL ES renderers, custom Adreno Turnip driver loading, 16:9 widescreen with edge-aligned HUD, up to 4x battle speed toggles, EXP/gold multipliers, 5 save states with zip backup, and optional Dreamcast soundtrack streaming from user-supplied CHD disc images.
Original platform
GameCube Games on Android
The GameCube is where a lot of big decompilation projects are happening right now. Metroid Prime, Pikmin, Super Mario Sunshine and Twilight Princess all have fans working through their code line by line.
Now, you might wonder why so many are still marked in development. It's a huge job. Picture rebuilding a house from photos of the finished rooms, one brick at a time. Some of these are fully playable already, and others are still being framed out.
So check the status badge on each game before you start. And you'll need files from your own GameCube disc for every one of them.
- Ports
- 8
- Verified playable
- 50%
- Need your own game files
- 100%
- Controller support
- 100%
- Turnip recommended
- 3
- Updated (30d)
- 4
| Skies of Arcadia Legends: Recompiled SkiesOfArcadiaLegends-Recomp | Static Recomp | Verified Playable | Retail Files | Snapdragon 865+ / Dimensity 1200+
Turnip
| Touch Pad | perftest1 |
|---|---|---|---|---|---|---|
| Super Mario Sunshine Mareshine | Decompilation | Verified Playable | Retail Files | Snapdragon 778G / 865 or newer | Touch Pad | v2.1.0-beta.2 |
| Mario Party 4 Party Board | Decompilation | Verified Playable | Retail Files | Snapdragon 865 or newer | Touch Pad | — |
| Resident Evil 4 CubeEvil4 (GameCube prototype) | Decompilation | Verified Playable | Retail Files | Snapdragon 865 or newer | Touch Pad Gyro | — |
| Animal Crossing ACGC-Android-Port | Decompilation | Active Alpha | Retail Files | Snapdragon 778G / 865 or higher | Touch Pad | v0.5.0 |
| Dusklight: Twilight Princess Dusklight (Native C++) | Decompilation | Active Alpha | Retail Files | Snapdragon 870 or newer flagship
Turnip
| Touch Pad Gyro | v2.0.3 |
| Luigi's Mansion Luigi's Mansion Recomp Android | Static Recomp | Active Alpha | Retail Files | Snapdragon 8 Gen 2 or newer | Touch Pad | — |
| Metroid Prime MetroidPrimePort | Decompilation | In Dev | Retail Files | Snapdragon 8 Gen 1 / Gen 2 or higher
Turnip
| Touch Pad Gyro | v0.33.1 |
GameCube ports (8)
Native Android port of Super Mario Sunshine built from the doldecomp/sms decompilation and chasem-dev's PC port with a custom OpenGL ES 3 renderer, up to 120 FPS gameplay, background shader compilation, and adaptive touch layout editor.
Party Board is a native port of Mario Party 4 built on the GameCube decompilation, for PC, phones and Meta Quest. It adds online play for up to four players, frame rates up to 240 FPS and an on-screen GameCube controller.
CubeEvil4 is Andiweli's native Android port of the Resident Evil 4 GameCube debug build (the Nov 25, 2004 prototype), compiled from adonis-singh's complete decompilation. The whole game is playable start to finish. It needs that prototype's two discs, not the retail game.
Android port based on flyngmt/ACGC-PC-Port, derived from the ac-decomp project. Incorporates mobile touchscreen interactions and UI scaling for handheld play.
Native C++ port built on the Twilight Princess decompilation project. Executes game routines directly on Android ARM64 processors without emulator overhead, featuring custom resolution scaling, controller mapping, and experimental dual-screen layout capabilities.
Android port of rob646464's Luigi's Mansion Recompiled by MsBunnana and JayElDragon. V2.0 adds refresh-rate matching up to 120 FPS, an overheat cool-down, save backups and loading your disc image straight from where it's stored.
Native source port built from PrimeDecomp. Translates the GameCube codebase to run directly on Linux, Windows, and Android ARM64 devices with modernized shader pipelines.