Original platform

GameCube Games on Android

The GameCube is where a lot of big decompilation projects are happening right now. Metroid Prime, Pikmin, Super Mario Sunshine and Twilight Princess all have fans working through their code line by line.

Now, you might wonder why so many are still marked in development. It's a huge job. Picture rebuilding a house from photos of the finished rooms, one brick at a time. Some of these are fully playable already, and others are still being framed out.

So check the status badge on each game before you start. And you'll need files from your own GameCube disc for every one of them.

Ports
8
Verified playable
50%
Need your own game files
100%
Controller support
100%
Turnip recommended
3
Updated (30d)
4

Technical Comparison Matrix

(8 ports)
Technical comparison matrix for GameCube Games on Android. Column headers sort the table.
Skies of Arcadia Legends: Recompiled SkiesOfArcadiaLegends-Recomp Static Recomp Verified Playable Retail Files
Snapdragon 865+ / Dimensity 1200+ Turnip
Touch Pad
perftest1
Super Mario Sunshine Mareshine Decompilation Verified Playable Retail Files
Snapdragon 778G / 865 or newer
Touch Pad
v2.1.0-beta.2
Mario Party 4 Party Board Decompilation Verified Playable Retail Files
Snapdragon 865 or newer
Touch Pad
—
Resident Evil 4 CubeEvil4 (GameCube prototype) Decompilation Verified Playable Retail Files
Snapdragon 865 or newer
Touch Pad Gyro
—
Animal Crossing ACGC-Android-Port Decompilation Active Alpha Retail Files
Snapdragon 778G / 865 or higher
Touch Pad
v0.5.0
Dusklight: Twilight Princess Dusklight (Native C++) Decompilation Active Alpha Retail Files
Snapdragon 870 or newer flagship Turnip
Touch Pad Gyro
v2.0.3
Luigi's Mansion Luigi's Mansion Recomp Android Static Recomp Active Alpha Retail Files
Snapdragon 8 Gen 2 or newer
Touch Pad
—
Metroid Prime MetroidPrimePort Decompilation In Dev Retail Files
Snapdragon 8 Gen 1 / Gen 2 or higher Turnip
Touch Pad Gyro
v0.33.1

GameCube ports (8)

Playable GameCube • 2002

Skies of Arcadia Legends: Recompiled

SkiesOfArcadiaLegends-Recomp

Ahead-of-time PowerPC-to-C static recompilation of the GameCube RPG classic by ogdanimal. Runs at full 60 FPS on Snapdragon 865+ handhelds (Retroid Pocket 5) with selectable Vulkan and OpenGL ES renderers, custom Adreno Turnip driver loading, 16:9 widescreen with edge-aligned HUD, up to 4x battle speed toggles, EXP/gold multipliers, 5 save states with zip backup, and optional Dreamcast soundtrack streaming from user-supplied CHD disc images.

Updated Static Recomp Retail Assets Required Turnip Rec.
Playable GameCube • 2002

Super Mario Sunshine

Mareshine

Native Android port of Super Mario Sunshine built from the doldecomp/sms decompilation and chasem-dev's PC port with a custom OpenGL ES 3 renderer, up to 120 FPS gameplay, background shader compilation, and adaptive touch layout editor.

Updated Decompilation Retail Assets Required
Playable Nintendo GameCube • 2002

Mario Party 4

Party Board

Party Board is a native port of Mario Party 4 built on the GameCube decompilation, for PC, phones and Meta Quest. It adds online play for up to four players, frame rates up to 240 FPS and an on-screen GameCube controller.

Decompilation Retail Assets Required
Playable Nintendo GameCube • 2005

Resident Evil 4

CubeEvil4 (GameCube prototype)

CubeEvil4 is Andiweli's native Android port of the Resident Evil 4 GameCube debug build (the Nov 25, 2004 prototype), compiled from adonis-singh's complete decompilation. The whole game is playable start to finish. It needs that prototype's two discs, not the retail game.

Decompilation Retail Assets Required
Active Alpha Nintendo GameCube • 2001

Animal Crossing

ACGC-Android-Port

Android port based on flyngmt/ACGC-PC-Port, derived from the ac-decomp project. Incorporates mobile touchscreen interactions and UI scaling for handheld play.

Updated Decompilation Retail Assets Required
Active Alpha GameCube / Wii • 2006

Dusklight: Twilight Princess

Dusklight (Native C++)

Native C++ port built on the Twilight Princess decompilation project. Executes game routines directly on Android ARM64 processors without emulator overhead, featuring custom resolution scaling, controller mapping, and experimental dual-screen layout capabilities.

Decompilation Retail Assets Required Turnip Rec.
Active Alpha Nintendo GameCube • 2001

Luigi's Mansion

Luigi's Mansion Recomp Android

Android port of rob646464's Luigi's Mansion Recompiled by MsBunnana and JayElDragon. V2.0 adds refresh-rate matching up to 120 FPS, an overheat cool-down, save backups and loading your disc image straight from where it's stored.

Static Recomp Retail Assets Required
In Dev Nintendo GameCube • 2002

Metroid Prime

MetroidPrimePort

Native source port built from PrimeDecomp. Translates the GameCube codebase to run directly on Linux, Windows, and Android ARM64 devices with modernized shader pipelines.

Updated Decompilation Retail Assets Required Turnip Rec.