Tablet

Samsung Galaxy Tab S8

The Galaxy Tab S8 brings a Snapdragon 8 Gen 1 to a big screen. And for some games, a big screen is the whole point. Strategy games like Total War: MEDIEVAL II and RollerCoaster Tycoon 2 feel right at home on a tablet.

Its Adreno 730 GPU can use Turnip, so it handles heavier ports well too. Majora's Mask and Super Mario Sunshine have both been tested here.

Just pair a controller for the action games. Touch controls on a tablet this size can be a bit of a stretch, literally.

Ports
7
Verified playable
100%
Need your own game files
86%
Controller support
71%
Turnip recommended
1
Updated (30d)
5

Specs that matter for ports

Chip
Snapdragon 8 Gen 1
GPU
Adreno 730
Performance class
High (2019-2022 flagship)
Turnip driver
Supported

Technical Comparison Matrix

(7 ports)
Technical comparison matrix for Samsung Galaxy Tab S8. Column headers sort the table.
Need for Speed: Underground 2 nfsu2-recompiled / Android Evolved Static Recomp Verified Playable PC Files
Snapdragon 778G / 865 or newer Turnip
Touch Pad
v0.14.12
Super Mario Sunshine Mareshine Decompilation Verified Playable Retail Files
Snapdragon 778G / 865 or newer
Touch Pad
v2.1.0-beta.8
The Elder Scrolls III: Morrowind OpenMW-Android (v0.51.0+) Engine Recreation Verified Playable PC Files
Snapdragon 778G / 860 / Dimensity 1100 or newer
Touch Pad Gyro M+KB
0.51.0-14
The Legend of Zelda: Majora's Mask 2 Ship 2 Harkinian Android Decompilation Verified Playable Retail Files
Snapdragon 720G / Dimensity 700 or newer
Touch Pad Gyro
v1.1.2P1
RollerCoaster Tycoon 2 OpenRCT2 Android Engine Recreation Verified Playable PC Files
Snapdragon 660 or newer
Touch M+KB
v0.5.7
Sonic R sonic-r-android Decompilation Verified Playable PC Files
Snapdragon 660 or higher
Touch Pad
v1.3.1
Total War: MEDIEVAL II Official Feral Interactive Port Commercial Verified Playable Commercial
Snapdragon 855 / 778G or higher
Touch M+KB
—

Tested on the Samsung Galaxy Tab S8 (7)

Someone has reported running each of these on this device.

Playable PC • 2004

Need for Speed: Underground 2

nfsu2-recompiled / Android Evolved

Full static binary recompilation of the x86-32 PC executable (SPEED2.EXE) into clean, portable C compiled natively for ARM64 Android by codepdbh using pcrecomp. Features a native Vulkan/DXVK rendering pipeline, selectable resolution and FPS caps, multi-language support, physical gamepad bindings, and customizable touch controls.

Updated Static Recomp PC Files Required Turnip Rec.
Playable GameCube • 2002

Super Mario Sunshine

Mareshine

Native Android port of Super Mario Sunshine built from the doldecomp/sms decompilation and chasem-dev's PC port with a custom OpenGL ES 3 renderer, up to 120 FPS gameplay, background shader compilation, and adaptive touch layout editor.

Updated Decompilation Retail Assets Required
Playable PC • 2002

The Elder Scrolls III: Morrowind

OpenMW-Android (v0.51.0+)

Reimplementation of Bethesda's NetImmerse game engine running natively on Android with GLES2 and GL4ES backends. Includes a comprehensive configuration launcher, dynamic lighting, real-time shadows, water shaders, full mod support, virtual gamepad overlays, and physical controller mappings.

Updated Engine Recreation PC Files Required
Playable Nintendo 64 • 2000

The Legend of Zelda: Majora's Mask

2 Ship 2 Harkinian Android

Android companion to HarbourMasters' 2 Ship 2 Harkinian running on libultraship. Delivers fluid 60+ FPS, native 16:9/21:9 widescreen, free camera controls, time management QoL options, and gyro aiming.

Decompilation Retail Assets Required
Playable PC • 2002

RollerCoaster Tycoon 2

OpenRCT2 Android

Complete C++ rewrite of Chris Sawyer's amusement park simulator. Delivers cross-platform multiplayer, fast-forwarding, unlimited park boundaries, ride vehicle customization, and modern touch and stylus integration.

Updated Engine Recreation PC Files Required
Playable Sega Saturn / PC • 1997

Sonic R

sonic-r-android

Native Android port of the Sonic R PC decompilation featuring a custom OpenGL ES 2.0 shader pipeline, locked 60 FPS gameplay, customizable touch buttons, and Storage Access Framework (SAF) folder selection.

Updated Decompilation PC Files Required
Playable PC • 2006

Total War: MEDIEVAL II

Official Feral Interactive Port

Creative Assembly's grand strategy and real-time tactical battle classic. Adapted for mobile screens with intuitive pinch-to-zoom camera controls, tactical battle commands, and the Kingdoms expansion.

Commercial Native Commercial Purchase

Should also run (80)

Not tested on the Samsung Galaxy Tab S8 yet, but reported working on a device with the same or a less powerful chip.

Playable PC • 2016

Another Metroid 2 Remake (AM2R)

AM2R Community Android Build

Native Android build of Milton Guasti's acclaimed 2D Metroid remake. Features crisp 60 FPS sprite rendering, Zero Mission-style physics, touch overlay controls, external controller mapping, and community-expanded content patches.

Fangame Freeware / Standalone
Playable PC • 2024

Balatro

Balatro Mobile Maker (blake502)

Automated builder toolchain that takes legally owned Steam game assets (.exe / Love files), extracts the bytecode, patches mobile touch inputs, and packages a native Android APK using the Android LÖVE2D runtime. Supports custom mod injection (Lovely) and portrait UI tweaks.

Source Port PC Files Required
Playable PC • 1996

Diablo & Hellfire

DevilutionX Android

Highly optimized native source port of Diablo and Hellfire. Brings high-resolution widescreen rendering, touch-to-move and virtual twin-stick controls, TCP/IP multiplayer, stash sorting, audio subtitles, and extensive bug fixes.

Source Port PC Files Required
Playable PC • 1993

Doom, Doom II, Heretic, Hexen

Delta Touch (10 id Tech 1 Engines)

Premium port suite packaging 10 industry-standard Doom engines (GZDoom, LZDoom, PrBoom+, Chocolate Doom, Crispy Doom, Doom 64 EX, and more). Features custom 3D model support, modern shader lighting, gyro aiming, Brutal Doom mod support, and deep controller customization.

Source Port PC Files Required
Playable PC • 2012

FTL: Faster Than Light

Pocket Wormhole

Native Android port of ZNix's Project Wormhole open-source C++ FTL engine rewrite, developed by Adam Kulik. Brings Subset Games' spaceship simulation roguelike to Android phones and tablets with a tailored mobile touch interface, crew and weapon management controls, and low battery consumption.

Updated Engine Recreation PC Files Required
Playable PC • 1998

Half-Life & GoldSrc Games

Xash3D FWGS

Fully compatible open-source rewrite of Valve's GoldSrc engine. Runs Half-Life single-player campaigns, custom mods, Counter-Strike 1.6, and multiplayer deathmatch natively with customizable on-screen touch controls and high frame rates.

Updated Engine Recreation PC Files Required
Playable PC • 2004

Half-Life 2 & Portal

srceng-android (Source Engine)

Native ARM64 port of Valve's Source Engine developed by nillerusr. Executes complete PC campaigns of Half-Life 2 and Portal natively on Android with OpenGL ES 3, dynamic lighting, physics simulation, full gamepad input, and customizable touch buttons.

Source Port PC Files Required
Playable Original Xbox • 2001

Halo: Combat Evolved

OpenCE (OpenCommunityEdition)

Fully native ARM64 port based on Xbox Build 2342 decompilation. 60+ FPS, SDL3 input, Bluetooth gamepad and touch overlay, split-screen, and system-link/online multiplayer.

Updated Decompilation Retail Assets Required
Playable Nintendo Wii • 2008

Mario Kart Wii

DriftDroid

Native ARM64 Android port of Mario Kart Wii and the Retro Rewind community mod pack built via WiiCompiled static recompilation by dorPXP. Bypasses emulation to run tracks and multiplayer natively on Android hardware with touch controls, Bluetooth controller support, and online multiplayer.

Updated Static Recomp Retail Assets Required
Playable PC • 2005

Need for Speed: Most Wanted (2005)

nfsmw-android

Native ARM64 static recompilation of EA Black Box's 2005 street racing and police pursuit classic by codepdbh (with six-region APK support by victorgbd). Runs smoothly across Snapdragon, Exynos, Dimensity, and Unisoc chipsets with customizable graphics presets, widescreen rendering, touch overlays, and external controller support.

Updated Static Recomp PC Files Required
Playable Xbox 360 • 2010

Skate 3

Skate3-Port ARM64

Native ARM64 Android port of EA Black Box's skateboarding sandbox built via Xbox 360 static recompilation. Delivers sustained 60 FPS gameplay on Snapdragon 8 Gen 2 phones and handhelds without thermal throttling, complete with physical controller support and touch overlays.

Static Recomp Retail Assets Required Turnip Rec.
Playable GameCube • 2002

Skies of Arcadia Legends: Recompiled

SkiesOfArcadiaLegends-Recomp

Ahead-of-time PowerPC-to-C static recompilation of the GameCube RPG classic by ogdanimal. Runs at full 60 FPS on Snapdragon 865+ handhelds (Retroid Pocket 5) with selectable Vulkan and OpenGL ES renderers, custom Adreno Turnip driver loading, 16:9 widescreen with edge-aligned HUD, up to 4x battle speed toggles, EXP/gold multipliers, 5 save states with zip backup, and optional Dreamcast soundtrack streaming from user-supplied CHD disc images.

Updated Static Recomp Retail Assets Required Turnip Rec.
Playable Sega Genesis • 1994

Sonic 3 & Knuckles

Sonic 3 A.I.R. (Oxygen Engine)

Angel Island Revisited is a complete widescreen remaster of Sonic 3 & Knuckles running natively on the custom Oxygen Engine. Features 60 FPS gameplay, CD-quality audio remixes, drop dash, time attack mode, extensive mod manager, and native Android APK support.

Source Port Retail Assets Required
Playable Nintendo 64 • 1996

Super Mario 64

sm64-port Android / Render96 / sm64coopdx

Native Android port built from the clean-room C decompilation of Super Mario 64. Delivers uncapped 60/120 FPS, widescreen rendering, custom touch overlays, and graphics enhancement mods (Render96).

Decompilation Retail Assets Required
Playable Nintendo Wii • 2007

Super Mario Galaxy

Galaxy Android

Standalone 100% ARM64 Android port of the Wii cosmic gravity platformer by OpenPort-Labs. Executes natively via Vulkan 1.0 (with OpenGL ES 3.2 fallback) and low-latency AAudio with Hor+ ultrawide rendering, decoupled 30 FPS pacing, Odyssey movesets, selectable hero profiles, and instant savestates.

Updated Decompilation Retail Assets Required
Playable Nintendo 64 • 1998

The Legend of Zelda: Ocarina of Time

Ship of Harkinian (Shipwright-Android)

Native port of HarbourMasters' Ship of Harkinian running on libultraship. Features uncapped framerates (up to 120 FPS), native widescreen, free-look camera, gyro aiming, and integrated item randomizer.

Decompilation Retail Assets Required
Active Alpha Xbox 360 • 2009

Call of Duty: Modern Warfare 2

mw2-android (OpenPort-Labs)

OpenPort-Labs project executing the 2009 MW2 campaign natively on ARM64 hardware via static binary recompilation. Features automatic Qualcomm Adreno detection, software BC texture decoding, mobile tile-based render optimizations, custom Turnip flags (MW2_FORCE_BC_HW=1), Vulkan 1.0 support, ARM64 CPU core affinity scheduling, and virtual filesystem mod overlays.

Updated Static Recomp Retail Assets Required Turnip Rec.
Playable PC • 1995

3D Pinball for Windows – Space Cadet

Pinball-on-Android

Android port based on k4zmu2a and iscle's reverse-engineering of the classic Windows bundled pinball game. Features true high-resolution graphics, responsive haptic feedback, customizable flipper touch zones, and sound effects.

Source Port Freeware / Standalone
Playable PlayStation • 1999

Ace Combat 3: Electrosphere

PSXRecomp Android

Static recompilation of Namco's futuristic arcade flight combat title built using the PSXRecomp toolchain. Translates PlayStation MIPS code into native C/C++ for Android and PC, offering enhanced internal resolution, widescreen geometry, touch overlays, and Bluetooth controller support.

Static Recomp Retail Assets Required
Playable PC • 1998

Baldur's Gate: Enhanced Edition

Official Beamdog Port

Enhanced Edition of BioWare's classic D&D Infinity Engine RPG. Features widescreen support, high-resolution fonts, touch-optimized party controls, cross-platform multiplayer, and expansion campaigns.

Commercial Native Commercial Purchase
Playable Nintendo 64 • 2000

Banjo-Tooie

Tooie Recompiled

Native Banjo-Tooie port for Android ARM64, built with N64Recomp and the RT64 renderer. Floating touch joystick and N64 buttons, controller support and verified save export and import. Not affiliated with the Banjo: Recompiled team.

Updated Static Recomp Retail Assets Required
Playable Nintendo 64 • 1999

BattleTanx: Global Assault

BattleTanx Decomp & Port

Constructed from a 100% complete Nintendo 64 decompilation by TheGh0stShip with community Android builds. Brings 3DO's vehicular tank combat action to modern hardware with unlocked framerates, widescreen rendering, custom map support, and gamepad/touch controls.

Decompilation Retail Assets Required
Playable PS2 / Xbox 360 • 2006

Bully: Anniversary Edition

Official Rockstar Games Port

Complete portable port including all Scholarship Edition missions, high-resolution textures, dynamic lighting, physical controller support, and turn-based multiplayer Friend Challenges.

Commercial Native Commercial Purchase
Playable PC • 1998

Caesar III

Julius & Augustus

Accurate open-source re-implementation of Impressions Games' classic Roman city builder. Runs natively on Android with widescreen displays, smooth zooming, touchscreen gestures, and game controller support.

Engine Recreation PC Files Required
Playable PlayStation • 1997

Castlevania: Symphony of the Night

Official Konami Port

Direct mobile port of the iconic PlayStation Metroidvania masterpiece. Includes updated touch interface, one-touch special attacks and transformations, achievements, controller support, and multiple language tracks.

Commercial Native Commercial Purchase
Playable PC • 2018

Celeste

CelesteAndroid (.NET/FNA Native)

Compiles C# Monogame/FNA code to native Android runtime with SDL3 and Vulkan/OpenGL. Touch overlay, high framerates, gamepad support.

Source Port PC Files Required
Playable SNES • 1995

Chrono Trigger

Official Square Enix Port

Definitive edition of the classic time-travel JRPG. Features upgraded graphics and audio, touch battle mechanics, autosave functionality, controller support, and extra dungeons (Dimensional Vortex & Lost Sanctum).

Commercial Native Commercial Purchase
Playable PlayStation / PC / Saturn • 1996

Classic Tomb Raider I & II

OpenLara & TRX

Classic Tomb Raider engine rewrite in C99. Runs Lara Croft's original adventures at silky-smooth 60+ FPS with advanced modern lighting, split-screen co-op, underwater effects, free-look camera, and customizable touchscreen controls.

Source Port Freeware / Standalone
Playable PC • 2006

Company of Heroes

Official Feral Interactive Port

Relic Entertainment's genre-defining WWII real-time strategy game ported natively to Android. Optimized with radial touch menus, tactical pause, fluid squad selection, and DLC campaign expansions.

Commercial Native Commercial Purchase
Playable PC • 2018

CrossCode

CrossAndroid (HTML5/NW.js Wrapper)

Native Android wrapper for CrossCode's web engine. Virtual on-screen touch controller, PC save file compatibility, and mod loader support.

Source Port PC Files Required
Playable PC / Consoles • 2018

Dead Cells

Playdigious Official Port

Award-winning roguevania action platformer ported with flawless performance up to 120 FPS. Offers customized touchscreen controls, auto-hit mode, full external gamepad support, and parity with PC DLCs (including Return to Castlevania).

Commercial Native Commercial Purchase
Playable Nintendo 64 • 1997

Doraemon N64 Series

Dora64 & Dora64-3

Native recompilation and ROM-based source generation projects by citrongames bringing the Nintendo 64 3D platformer adventures of Doraemon (Nobita to Mittsu no Seireiseki and Doraemon 3) to PC and Android with widescreen support and high-resolution rendering.

Static Recomp Retail Assets Required
Playable PC • 1997

Fallout 1

Fallout Community Edition (fallout1-ce)

Clean C++ reverse engineering of the original Fallout executable. Runs natively on Android ARM64 devices without emulation or DOSBox overhead, with crisp rendering, adapted touch UI controls, and fast save/load cycles.

Engine Recreation PC Files Required
Playable PC • 1998

Fallout 2

Fallout 2 Community Edition (fallout2-ce)

Native C++ source reimplementation of Fallout 2 for modern platforms. Supports native Android touchscreen gestures, high resolutions, bug fixes, and partial total-conversion mod compatibility.

Engine Recreation PC Files Required
Playable Game Boy Advance • 2003

Final Fantasy Tactics Advance

FFTARecomp

Static recompilation of Square's tactical RPG for PC and Android by Jorge262007. Version 3.0 delivers a dedicated native Android build alongside major performance optimizations, full US and European multi-language ROM compatibility, high-resolution scaling, touch controls, and physical controller support.

Updated Static Recomp Retail Assets Required
Playable PlayStation • 1997

Final Fantasy VII

Official Square Enix Port

Direct mobile release of the legendary RPG featuring 3D battle stages, customizable virtual controller overlays, encounter toggle switch, and max stats booster mode.

Commercial Native Commercial Purchase
Playable Commodore Amiga • 1995

Gloom

ZGloom-Android

Modern source port of the iconic Amiga raycaster FPS Gloom. Features hardware-accelerated OpenGL rendering, customizable virtual dual-stick controls, and high frame rates on Android.

Source Port PC Files Required
Playable Game Boy Advance • 2001

Golden Sun

gsrandroid / GSRecomp Android

Native Android port of Shmargus's GSRecomp built atop the Descore mobile shell by wootbeer (DarkDigital). Patches and prepares the ROM directly on the Android device without a PC, featuring CPU/GPU rendering modes, expanded view options, frame interpolation, fast-forward, save states, cheats, auto-hiding touch controls, and gamepad remapping.

Updated Static Recomp Retail Assets Required
Playable PlayStation 2 / PC • 2001

Grand Theft Auto III

10th Anniversary & Definitive Edition

Official mobile port bringing Liberty City's open world to Android with HD resolution graphics, updated lighting, and customizable touch and controller inputs.

Commercial Native Commercial Purchase
Playable PlayStation 2 / PC • 2004

Grand Theft Auto: San Andreas

Official Rockstar / Netflix Edition

Full open-world classic GTA ports with enhanced lighting, remastered high-resolution character models, dual analog stick controls, physical gamepad support, and cloud saves. Also available via Netflix GTA The Trilogy: The Definitive Edition.

Commercial Native Commercial Purchase
Playable PlayStation 2 / PC • 2002

Grand Theft Auto: Vice City

10th Anniversary & Definitive Edition

10th Anniversary and Definitive Edition mobile ports of Vice City with updated character models, lighting effects, precision firing and targeting options, and customizable control layouts.

Commercial Native Commercial Purchase
Playable PC / Consoles • 2014

GRID Autosport

Official Feral Interactive Port

Premium motorsport simulator delivering 100 cars, 100 circuits, customizable tilt/wheel/touch handling models, realistic physics damage, and high-framerate graphic presets.

Commercial Native Commercial Purchase
Playable PC • 1996

Heroes of Might and Magic II

fheroes2 Android

Full engine rewrite featuring high-resolution rendering, improved AI, modernized tactical battlefield UI, streamlined army management, and native Android APK packaging with intuitive touch mechanics.

Engine Recreation PC Files Required
Playable PC • 1999

Heroes of Might and Magic III

VCMI Android

Modern C++ engine reimplementation of HoMM3. Features responsive touch controls, integrated in-game mod repository launcher, modern resolution scaling, and online multiplayer.

Engine Recreation PC Files Required
Playable PC • 2001

IVAN

IVAN for Android

Unofficial Android port of Iter Vehemens ad Necem, the open-source graphical roguelike, with touch-first portrait and landscape layouts. Based on the Attnam community's continuation of the game.

Source Port Freeware / Standalone
Playable PC • 1998

Jazz Jackrabbit 2

Jazz² Resurrection Native

Native C++ reimplementation of Epic MegaGames' classic side-scroller. Delivers widescreen rendering, high refresh rate animations, modern lighting effects, and touch controls.

Engine Recreation PC Files Required
Playable Nintendo 64 • 1996

Mario Kart 64

SpaghettiKart Native Port

Native port running MK64 decompilation directly on ARM64. Features high framerates, widescreen rendering, touch controls, and gamepad bindings.

Decompilation Retail Assets Required
Playable PC • 2002

Medal of Honor: Allied Assault

OpenMoHAA Android

Open-source native rewrite of the 2015/EA shooter running atop an adapted ioquake3 engine fork. Offers smooth modern touch aim, high-framerate support, and full expansion pack campaign compatibility.

Engine Recreation PC Files Required
Playable Nintendo 64 • 2000

Perfect Dark

izzy2lost Android / Alpha Touch

Native ARM64 build compiled from the n64decomp reverse-engineered source code. Adds true modern dual-analog stick shooter controls, touchscreen aiming layouts, widescreen 60+ FPS rendering, and local bot multiplayer.

Decompilation Retail Assets Required
Playable Nintendo 64 • 1996

Pilotwings 64

Birdman64

Native Android and PC port of Nintendo's N64 flight simulator built via static recompilation by NoahVl (AmazingFinger). Features widescreen rendering, high refresh rates (144 Hz+), custom split-screen multiplayer built from scratch, simplified HD texture pack loading, frametime telemetry graphs, touch controls, and physical gamepad support.

Updated Static Recomp Retail Assets Required
Playable PC • 1996

Quake I, Quake II, Quake III Arena

Quad Touch (6 id Tech 2/3 Engines)

Multi-engine source port suite bundling DarkPlaces, QuakeSpasm, FTEQW, Yamagi Quake 2, ioquake3, and Hammer of Thyrion. Delivers native 120Hz rendering, HD texture packs, online multiplayer, and full gamepad mappings.

Source Port PC Files Required
Playable PC • 2002

Sid Meier's SimGolf

OpenSGolf

Free, open-source 1:1 engine rewrite of Firaxis and Maxis's classic golf resort management game built in Rust by crspytopgn. Runs natively on Android, Windows, macOS, Linux, Steam Deck, and web browsers with 4K/high-DPI scaling, touchscreen course-building controls, and modding support.

Updated Engine Recreation PC Files Required
Playable PlayStation • 1999

Silent Hill 1

Silent Hill Decomp Android

Native Android port constructed from the PSX clean-room decompilation effort. Runs up to 120 FPS with modern non-tank analog movement, 16:9 widescreen rendering, retro achievements, and custom horror post-processing filters.

Updated Decompilation Retail Assets Required
Playable Retro Engine v4 Remasters • 2013

Sonic 1 & Sonic 2 (2013 Decompilation)

Sonic-1-2-2013-Decompilation

Decompilation of Christian Whitehead's 2013 Retro Engine (RSDKv4) versions of Sonic 1 and 2. Removes ads and online dependencies, enables high refresh rate rendering, full controller support, and community mod loading.

Decompilation Commercial Purchase
Playable PC • 2017

Sonic Mania

Sonic-Mania-Decompilation Android

C++ decompilation of Retro Engine v5. Smooth 60/120 FPS, native Android touch controls, mod loader, Encore DLC support.

Decompilation PC Files Required
Playable PC • 1998

Sonic Robo Blast 2 & SRB2Kart

SRB2-Android / SRB2-Mobile

3D platformer fangame built from a heavily modified Doom engine running natively on Android with custom mobile HUD controls and mod support. Note: the SRB2-Mobile Android repository was archived in March 2025; the last Android build (v2.2.13, January 2024) still works but is no longer maintained and may not match the current desktop version for online play.

Fangame Freeware / Standalone
Playable Nintendo 64 • 1997

Star Fox 64

Starship Native Port

Standalone native C port of Star Fox 64 based on source decompilation. High framerate, widescreen, and physical controller / touch screen support.

Decompilation Retail Assets Required
Playable PC • 2002

Star Wars Jedi Knight: Jedi Outcast & Academy

OpenJK Android / JK2 Touch

Raven Software's id Tech 3-derived engine ported to mobile. Delivers native 60+ FPS saber combat, console cheat integration, dual-stick touch overlays, and physical controller mappings.

Source Port PC Files Required
Playable Xbox / PC • 2003

Star Wars: Knights of the Old Republic

Official Aspyr Media Port

Full, uncompromised port of BioWare's landmark Star Wars RPG. Features streamlined touch controls, full HID gamepad support, high-resolution rendering, and custom mod directory support.

Commercial Native Commercial Purchase
Playable Xbox / PC • 2004

Star Wars: Knights of the Old Republic II: The Sith Lords

Official Aspyr Media Port

Complete mobile conversion of Obsidian's acclaimed sequel. Boasts high-resolution graphics, controller support, and official compatibility with community mods including The Sith Lords Restored Content Mod (TSLRCM).

Commercial Native Commercial Purchase
Playable PC / Consoles • 2020

Streets of Rage 4

Official Playdigious Port

Mobile conversion of DotEmu and Lizardcube's retro beat 'em up revival. Runs at 60 FPS with responsive virtual arcade controls, Bluetooth gamepad support, survival mode, and Mr. X Nightmare DLC.

Commercial Native Commercial Purchase
Playable Nintendo 64 • 1999

Super Smash Bros. 64

BattleShip Native Port

Native ARM64 port from the Smash 64 decompilation. Uncapped framerates, widescreen support, and controller integration.

Decompilation Retail Assets Required
Playable PC • 1996

The Elder Scrolls II: Daggerfall

Daggerfall Unity Android

Open-source recreation of Daggerfall in the Unity engine ported natively to Android. Modernizes the classic RPG with full 3D controls, smooth touch look, improved lighting, modern quest resolution, and mod support.

Engine Recreation Freeware / Standalone
Playable SNES • 1991

The Legend of Zelda: A Link to the Past

zelda3-android / Moon Pearl

Complete C rewrite of ALttP (snesrev/zelda3) compiled natively for Android. Delivers native 16:9 widescreen presentation, MSU-1 orchestrated audio soundtrack support, rewinding, and dual-screen mod options.

Decompilation Retail Assets Required
Playable PC • 2003

The Simpsons: Hit & Run

Carlox33 Android Port

Standalone native Android port built atop community reverse-engineering efforts. Executes complete story missions, vehicle driving, and Springfield exploration natively with custom touch button overlays and Bluetooth gamepad support.

Source Port PC Files Required
Playable PC • 1997

Theme Hospital

CorsixTH Android

High-resolution touch-friendly hospital management sim. Fixes original engine bugs, adds level editor and custom campaigns.

Engine Recreation PC Files Required
Playable PC / Consoles • 2022

TMNT: Shredder's Revenge

Official Playdigious / Netflix Port

Faithful port of Tribute Games' 80s-inspired side-scrolling brawler. Delivers cross-platform co-op mechanics, smooth animations, touch gamepad overlays, and Bluetooth controller pairing.

Commercial Native Commercial Purchase
Playable PC / PS1 • 1996

Tomb Raider I-III Remastered

Official Aspyr Remaster

The definitive remastered collection of Lara Croft's first three adventures on mobile. Offers dynamic toggling between modern upgraded visuals and original polygonal graphics, tank or modern control layouts, photo mode, and expansion chapters.

Commercial Native Commercial Purchase
Playable Xbox 360 • 2006

Tony Hawk's Project 8

Project8Recomp Android

Built on theokyr's Project8Recomp static recompilation framework. Executes native machine code with configurable 30 FPS and 60 FPS modes, FSR upscaling, Adreno Turnip driver injection, and in-engine performance menus (physical controller currently required).

Static Recomp Retail Assets Required Turnip Rec. Gamepad Req.
Playable Amiga / C64 / Atari ST • 1987

Toppler

Nebulus remake

Android version of Toppler, the open-source remake of the 1987 tower-climbing classic Nebulus. Every tower comes with a recorded demo of a full climb. Published on Google Play by SeNSSoft.

Fangame Commercial Purchase
Playable PC • 1994

Transport Tycoon Deluxe

OpenTTD Android

Modern recreation of Transport Tycoon Deluxe. Infinite maps, network multiplayer, downloadable community NewGRF graphics, and AI scripts.

Updated Engine Recreation Freeware / Standalone
Playable PlayStation • 1995

wipEout

wipeout-rewrite (Dominic Szablewski)

Total reverse-engineered source port running natively via SDL2 and OpenGL ES. High framerate, widescreen, high-resolution 3D rendering, and touch/gamepad inputs.

Decompilation Retail Assets Required
Playable PC / Consoles • 2016

XCOM 2 Collection

Official Feral Interactive Port

Full turn-based tactical sci-fi campaign including the complete War of the Chosen expansion and four DLC packs. Features adapted mobile UI, touch commands, and deep strategic squad customization.

Commercial Native Commercial Purchase
Playable SNES • 1993

Zombies Ate My Neighbors

Undead Neighbor Eaters Droid

Native Android and Original Xbox port of LucasArts' run-and-gun co-op classic by SirDankz. Features native rendering and audio, online 2-player cooperative multiplayer with cross-play between Android and Original Xbox, rollback netcode, public rooms and direct connect, leaderboards, Normal/Hardcore modes, and customizable touch and controller layouts.

Updated Static Recomp Retail Assets Required
Active Alpha Nintendo GameCube • 2001

Animal Crossing

ACGC-Android-Port

Android port based on flyngmt/ACGC-PC-Port, derived from the ac-decomp project. Incorporates mobile touchscreen interactions and UI scaling for handheld play.

Updated Decompilation Retail Assets Required
Active Alpha Original Xbox • 2004

Blinx 2: Masters of Time & Space

blinx2-recomp

Static recompilation effort by apexJCL using Original Xbox recompilation toolchains to bring Artoon's time- and space-bending action platformer natively to PC and Android.

Updated Static Recomp Retail Assets Required
Active Alpha Original Xbox • 2005

Mortal Kombat: Shaolin Monks

ShaolinMonks-Android

Unofficial Android port of the Original Xbox version, statically recompiled to ARM64 with XboxXBE-Recomp. Vulkan rendering, a full on-screen Xbox controller, controller and keyboard support. The README says it hasn't been played through yet.

Updated Static Recomp Retail Assets Required
Active Alpha Original Xbox • 2003

Need for Speed: Underground

nfsu1-android

Native Android ARM64 adaptation built atop antoxa2584x's Nintendo Switch static recompilation of the original Xbox release by cherepavel. Translates Xbox x86 executable code into C and compiles natively for Android 11+ with a Vulkan rendering backend, physical controller support, game folder launcher, and customizable touch driving overlays.

Updated Static Recomp Retail Assets Required Turnip Rec.
Active Alpha PC • 2009

Prototype

proto-re

Native Android port of Prototype (2009). The game engine is statically recompiled from x86 to C and runs on the author's own Win32/D3D9 layer (SDL2, DXVK, FAudio). Menus, videos, sound, missions and saves work; a full playthrough isn't tested yet.

Updated Static Recomp PC Files Required
Active Alpha PC • 2011

The Elder Scrolls V: Skyrim

Skyrim_Android (2011 PC)

Unofficial Android port of the original 2011 PC Skyrim, statically recompiled from x86 to ARM64. A patched dxvk-native turns Direct3D 9 into Vulkan 1.1, and SDL2 handles input and the optional touch overlay. Special Edition is not supported.

Updated Static Recomp PC Files Required